Where the 4.1 income actually comes from
That 13,355-Jade figure isn't one fat payout. It's a heap of little streams, and a fair chunk of it hinges on you clearing content you might currently be ignoring.
The reliable, do-nothing-clever baseline is daily. Daily Training pays 60 Jades a day for burning 500 activity, which across the window comes to ~1,680 Jades. The Simulated Universe weekly cycle chips in roughly 1,350 Jades, and HoYoLAB check-ins trickle on top, all per community breakdowns compiled on r/StarRailStation. Hardly glamorous, but it's the part you can bank without lifting much of a finger.
The actual engine lives in endgame. Memory of Chaos, Pure Fiction, and Apocalyptic Shadow each pay 800 Jades per phase on a full clear, according to the Game8 endgame guide. Stack all three rotations and that's the single largest controllable bucket in your total, dwarfing anything login screens hand you. It's also the part most "free jade" videos quietly underweight. If your account can't full-clear that trio, your real 4.1 number sits meaningfully under 98, whatever a tracker prints for you. Login rewards are a floor. The endgame clears are the throttle.
| Mode |
Jades (full clear) |
Other rewards |
| Memory of Chaos |
800 |
Guides, Crystals, Credits |
| Pure Fiction |
800 |
Feathers, Guides, Credits |
| Apocalyptic Shadow |
800 |
Feathers, Guides, Credits |
Source: Game8 Endgame Guide (2026)
Then comes the front-loaded sweetener. The patch shipped a 600-Jade maintenance payout alongside a fresh map and a Divergent Universe expansion to poke around in, per multiple trackers (2026). Livestream codes added another 300 Jades (three at 100 apiece), and the Gift of Odyssey login event delivered 10 Special Passes outright. These one-off drops are precisely why 28 days can rival 42 on density: they don't scale with patch length, so a shorter version just concentrates them.
Hold onto that endgame point. It's the gap between the confirmed total and the optimistic one, which is exactly where most guides start nudging you off course.
The number you'll see quoted is half-confirmed, half-projected

Headline totals lump projected event Jades into the same pile as Jades already sitting in your inventory, and that's the inflation trap I'd flag hardest in this version.
Maintenance compensation, the login passes, the livestream codes: confirmed and bankable. But a healthy slice of any patch total comes from events that pay out across the whole window. The Wispae War Saga ran Mar 25 – Apr 20, and Planar Fissure double rewards landed mid-patch, per the same Game8 event tracking. You only pocket that Jade if you log in and clear the stages before they shut.
Here's why your wallet should care. A widely-held view across the StarRailStation jade-count megathread is that over-committing early on projected event Jades risks missing your guarantee if your endgame clears or event completions slip. Warp on day three counting Jade you haven't earned, then let a busy real-life week swallow your event runs, and you can land short of pity with the banner already closing. The safe model is dull but effective: treat confirmed drops as today's spendable budget, and book event and endgame Jade only once it's actually in your account.
Which sets up the conversion sums, because knowing your real spendable total is useless until you know what a guarantee costs.
What 98 pulls buys you at 90 pity

One limited 5-star is comfortably within reach. A guaranteed specific one in the worst case is not, and that gap is the whole planning headache.
The mechanics, per the Game8 pity guide: the limited character banner has hard pity at 90 pulls, soft pity creeps in around 74–75, and your first 5-star runs a 50/50. Win it and you get the featured unit; lose and you get a random standard 5-star, with the next 5-star then guaranteed featured. Conversion is fixed at 160 Stellar Jades = 1 warp, and one Special Pass is worth one limited pull.
Now the figure that should anchor everything. The worst-case cost of a guaranteed specific limited 5-star, losing the 50/50 at 90 and then winning at 90 again, is 180 pulls, or 28,800 Jades, per that same pity reference. F2P's ~98 covers a single hard pity with margin, which is why Lootbar's analysis team reckoned "strict F2P can hit hard pity comfortably in 4.1." But 98 is barely over half of 180. Walk in with zero pity, lose your 50/50, and this patch alone won't guarantee the character you actually came for.
And this is the most underrated lever in the whole patch, one almost no guide builds a plan around: your entering pity and 50/50 state carry over between consecutive limited banners. The counter transfers, yes, but the guarantee flag matters more. If you ended 4.0 having lost a 50/50, you start here guaranteed on your next 5-star, so your effective cost drops to 90 pulls rather than 180. Someone arriving with 90+ saved pity and a guarantee in the bank is playing an entirely different patch from someone starting cold, even though both read "98 free pulls."
One quiet waste to dodge: the Light Cone banner is its own track with hard pity at 80, also per Game8. Standard Star Rail Passes only fire on the standard banner, so if you're chasing limited units exclusively, those 17 standard tickets do precisely nothing for the goal. Don't fold them into your limited budget.
With the cost of a guarantee pinned down, the only open question is which spend tier, if any, closes the gap.
F2P, Express Pass, or battle pass: what each tier really pulls

The three tiers separate cleanly enough, and the jump from F2P to a $5 subscription is the only one I'd happily call a no-brainer this version.
| Player type |
Stellar Jades |
Special Passes |
Total limited pulls |
| F2P |
13,355 |
15 |
98 |
| Express Supply Pass |
15,875 |
15 |
114 |
| ESP + Nameless Glory |
16,555 |
19 |
122 |
Source: Lootbar 4.1 Pull Count Blog (2026), per Lootbar and Sportskeeda analyses
The Express Supply Pass tacks on roughly 2,520 Jades, about 15.75 pulls, across the patch, per community cost comparisons (2026), and Sportskeeda's breakdown lands on the same ~114-pull figure for ESP users. On a per-pull basis it's the cheapest Jade in the game, and the daily subscription consistently beats any one-time pack on cost-per-warp. In a shortened patch the per-day value is technically a touch thinner than in a six-week run, but it still pays back well inside the window and remains the first thing I'd buy before touching a character pack.
Nameless Honor, the battle pass, layers on for the light-spender, nudging you to ~122 pulls. That's enough, per Sportskeeda, to support two banners or an E1/S1 on a single character with kind luck. The patch did fiddle with the pass's duration and EXP requirements, per the HSR Wiki, so the cadence to max it shifted a hair this time. For anyone F2P-leaning, I'd hold off unless you've already resolved to spend real cash on a specific unit. The subscription delivers most of the value for a fraction of the outlay.
So the spend ladder's plain. The fiddlier call is what to actually aim those pulls at.
Save or spend across Ashveil, Hyacine and Boothill
Commit to one banner if you're F2P. Splitting your ~98 across both phases is the single most popular way to leave this patch holding nothing.
The 4.1 lineup, per Lootbar's banner breakdown: Ashveil is a new 5-star Lightning Hunt DPS running the full patch, while Hyacine reruns in Phase 1 and Boothill in Phase 2. Ashveil's full-version availability is a gift for planners, since you can accumulate event and endgame Jade across all 28 days and warp on her without sprinting at a phase deadline.

And here's the snare. At ~98 pulls you're sitting near one hard pity. Spend 50 chasing a Phase 1 rerun, lose the 50/50, then try to pivot to a Phase 2 unit, and you've fragmented your budget below pity on both, likely guaranteeing neither. That arithmetic only flips if you came into 4.1 with 90+ pity already banked, in which case your savings stretch to a second target. For anyone starting near zero, pick the one you want most and tip everything in.
The F2P verdict, plainly: Ashveil is the cleanest target if you need a follow-up-attack or Hunt DPS, and her 98-pull coverage of one guarantee makes her the safe "if you pull, pull here" pick, which echoes Lootbar's read that 4.1 is worth it for F2P when your team wants that role.
As for the Light Cone banner, skip it. For most players the limited cone is a luxury you fund with leftover pulls, not a goal you budget toward, unless the signature is a damage multiplier you genuinely can't fake with a free cone. Folding an 80-pull cone into a 98-pull budget is how F2P accounts finish a patch with neither the character nor the weapon.
If you do come up short with the banner shutting and decide a guarantee is worth real money, topping up Oneiric Shard directly is the honest route. Honkai: Star Rail top up lets you eyeball the per-pack cost before you commit, which beats panic-buying blind in the final hours.
A realistic 4.1 plan, and where the consensus splits
My plan for a clean F2P or low-spend run: bank every confirmed drop first, full-clear all three endgame modes before spending a single warp, settle on your one banner early, and only pull once your real (not projected) total clears the pity you need.

The community does genuinely split on whether 98 is "enough." One camp, anchored by trackers like Lootbar, holds that 98 comfortably covers a guarantee thanks to front-loading. The other, loud across r/StarRailStation, argues a 28-day patch feels mean next to the 100+ pulls a standard six-week run dribbles out. Both are right about different things. On density, 4.1 is better than average. Standard six-week patches yield roughly 80–100 free pulls for F2P, while this shortened one lands at 95–98, a higher per-day rate, per cross-referenced YouTube and Reddit trackers (2026). The total feels small only because you've fewer days to earn it. The rate is up, not down.
The advice I'd resist hardest is the reflexive "save everything across patches, forever." Hoarding carries a real cost if you let standard-banner pity rot or sit on a guarantee you never cash. And the headline-chasing instinct, the one that says a bigger free-Jade number means a better patch, has the engine backwards. Endgame clears, not event count, drive most of a skilled account's income. A player who full-clears MoC, Pure Fiction, and Apocalyptic Shadow every rotation out-earns one who just logs in for dailies and skips the hard stuff, every single patch, however many events the version happens to ship.
Frequently Asked Questions
How many free pulls do you get in HSR 4.1 for F2P?
Around 98 limited pulls, made up of 13,355 Stellar Jades plus 15 Special Passes and 17 standard tickets, per Lootbar and LDShop (Mar 2026). One caveat the totals gloss over: that figure assumes you full-clear all three endgame modes for their 800-Jade-per-phase payouts. Skip the hard content and your real number slides noticeably below 98.
Is 4.1 enough pulls to guarantee a specific limited character?
For a single hard pity at 90, yes, with margin to spare. For a guaranteed specific unit in the worst case, no. That runs 180 pulls (28,800 Jades) if you lose the 50/50, per Game8's pity guide. The deciding factor is your entering state: walk into 4.1 already guaranteed from a prior 50/50 loss and your effective cost halves to 90.
About 15.75, from roughly 2,520 Jades over the 28 days, per community comparisons (2026), taking F2P's 98 up to ~114. Because the patch is shortened, the per-day value runs a touch under a six-week version, but it still pays back inside the window and stays the cheapest cost-per-pull source going.
When do the 4.1 banners release and does timing affect my Jade?
The patch runs Mar 24/25 – Apr 21, 2026, with Hyacine in Phase 1 and Boothill in Phase 2, while Ashveil sits available the full version, per Game8 and Lootbar. Timing does matter: event and endgame Jade pays out across the whole window, so a Phase 1 rerun forces you to spend before you've banked your full total. Another reason the full-patch Ashveil is the lower-stress target.
Do the standard Star Rail Passes count toward pulling a limited character?
No. Standard tickets only work on the standard banner; only Stellar Jades and Special Passes feed the limited character banner. If you chase limited units exclusively, those 17 standard passes never touch your guarantee budget. Don't fold them into your 98-pull plan, and don't leave standard pity sitting unused indefinitely either.
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