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Blood Strike X Seven Deadly Sins Event Guide (April 2026)

The Seven Deadly Sins collab ran April 3 to May 3, 2026, and the verdict worth carrying forward is simple: anyone who logged in daily and cleared the gallery plus invite tasks pocketed four weapon...

Author: Marcus BeatonMarcus BeatonLast updated: 2026-06-07

Blood Strike X Seven Deadly Sins Event Guide (April 2026)

The Seven Deadly Sins collab ran April 3 to May 3, 2026, and the verdict worth carrying forward is simple: anyone who logged in daily and cleared the gallery plus invite tasks pocketed four weapon skins, three Playpals, three avatars, two frames and a title without touching their Gold, per a BitTopup breakdown from April 2026. One thing sat behind a wallet, and only one: the Lucian – Meliodas gacha skin.

If you slept on the window, the lesson still pays. The free side delivered way more than newcomers guessed, and the paid pull was the part most folks were right to walk past.

So treat this as the autopsy, not the alarm clock. The claim window shut well before June. What follows is how generous this thing actually was, where players burned hours and Gold for nothing, and which habits to drag into the Tokyo Revengers crossover landing May 15.

Launch week: an 18-day login ladder that paid you early

The thing that mattered on April 3 wasn't a battle pass or a token grind. It was attendance. Per the official Blood Strike announcement, the login rewards covered the full month-long window and dropped the Kar98k – Double Bow Harlit skin, the Hawk avatar, and a crossover frame. No K/D bar to clear. Just turn up. The calendar billed it as an 18-day login event for multiple rewards, and that's precisely the bit casuals kept underselling: skill was optional, presence wasn't.

Bolted on from day one were the crossover events, feeding out the QBZ95 – Coffin of Eternal Darkness skin and the Playpal – Oslo. Those leaned on in-mode play rather than raw login, which is where Sin Mark Duel entered. Per the official Blood Strike Facebook, the mode handed players special skills and shared the same April 3 – May 3 run as the rest of the event. Queuing into it checked the crossover boxes, so the early read was obvious: pour your matches there instead of standard Battle Royale, where each round did less for collab progress.

Here's the call I'll stand behind. Stack the free ladder next to the paid skin and the value sat lopsided toward the player from minute one. Four guns and a pile of cosmetics for showing up plus a handful of mode matches? Generous by any mobile-shooter yardstick I've watched evolve. The pitfall was never the free track. It was believing you had to spend to "finish" the event, and that mistake bled some people their Gold. We'll circle back. First, the deadlines that ate the most rewards on the quiet.

The invite waves: where the free side actually bit

The friend-invite system split the players who read the calendar from the ones who skimmed it. Two waves, two firm cutoffs, two skins riding on each.

Phase Dates Key reward
Login Rewards April 3 – May 3, 2026 Kar98k – Double Bow Harlit, Avatar – Hawk, Frame
Crossover Events April 3 – May 3, 2026 QBZ95 – Coffin of Eternal Darkness, Playpal – Oslo
Friend Invite Wave 1 April 6–19, 2026 AK47 – Sacred Axe Rhitta
Gallery Tasks April 13–29, 2026 Playpal – Guardian, Meliodas Avatar, Frame, Title
Friend Invite Wave 2 April 17 – May 3, 2026 M700 – Elizabeth

Source: Blood Strike official site (2026) [tier2]

Wave 1 sealed shut on April 19 with the AK47 – Sacred Axe Rhitta inside it. Wave 2 stretched longer, locking on the event's final day, holding the M700 – Elizabeth. The calendar doesn't soften the fallout: blow the invite cutoffs and those skins evaporate. No catch-up. No late grab. This is the number-one reason somebody who "did the event" still landed under the F2P ceiling. They let April 19 drift past, assuming the whole thing wrapped on the 3rd.

Blood Strike AK47 Sacred Axe Rhitta skin from Seven Deadly Sins event

Gallery tasks, open April 13–29, made up the other half of the free pile: the Playpal – Second Form Guardian, the Meliodas avatar, a frame, a title. And here's the asymmetry players keep tripping over. The Meliodas avatar came free right here, while the Meliodas operator skin (Lucian – Meliodas) was the gacha-only piece. Loads of players mashed the two together and decided the headline character was walled off completely. Nope. His face was free. His premium skin wasn't.

Blood Strike Meliodas avatar and Guardian Playpal from collab event

One habit to drag forward: cap the deadline grid on day one. The invite waves and gallery window all slammed shut on different dates, and that staggering is the exact design that quietly converts "free" into "missed" for anyone playing sporadically. Which lands us on the only chunk of this event that ever reached for your wallet.

The lone paid pull, and why single-skin hunters should've passed

The Lucian – Meliodas skin was the premium gacha item here. And I'll commit to this even without a published odds table: if Meliodas was the only thing you wanted out of a draw pool, chasing him through spins was almost certainly the wrong move against any fixed-price route. The missing odds aren't a green light to gamble. They're the reason to be wary.

Blood Strike gacha screen for Lucian Meliodas skin

Compared to launch-era collabs, this trap hasn't really changed shape, which is why it's worth filing for next time:

  • Per-pool pity, not global pity. When a draw carries a pity counter, it usually resets inside each cosmetic pool rather than across the whole event. For a completionist grabbing everything, that quietly inflates the real cost. For a single-skin hunter it means your "bad-luck insurance" only covers one pool, so the spend to guarantee one specific skin can climb well past the sticker price of a direct bundle.
  • No published odds means price it as the worst case. No official percentage ever surfaced for this draw. With the rate hidden, the only sane assumption is the ugly one. A price you can read beats a probability you can't.

My verdict on spending, stated flat: F2P players owed nobody an apology, because the free track was the event. The Meliodas skin sat in want-it-or-don't territory, never a completion box. The people who came out worst weren't the non-spenders. They were the ones who treated a gacha skin as a checkbox.

For a future collab, the cleaner road is almost always a direct fixed-Gold buy over a draw when you only crave one item. If you do decide a bundle earns its keep, you can recharge Blood Strike Gold & Passes through VGTopup, but eyeball the in-game price of the exact item first so you only top up what you genuinely need. That's an option I'm flagging, not a push.

What this collab tells you about the May 15 Tokyo Revengers event

Blood Strike crossover event comparison guide graphic

The next crossover already has a date. Per the official Blood Strike social posts, Tokyo Revengers runs May 15 – June 14, 2026, a roughly month-long stretch that's slightly longer than this one yet built on the same bones you just watched: a login ladder, parallel crossover events, staggered task windows, and almost certainly a single premium gacha skin.

What I'd bet carries over from Seven Deadly Sins:

  1. The free track will probably hold the real value. This event paid out a wall of cosmetics for login plus light tasking. Nothing suggests the publisher is dialing back that generosity, so grind the free side hard before you even glance at the store.
  2. Deadlines will stagger again. Invite waves and gallery tasks closed on different dates here (April 19, April 29, May 3). Assume the next event fragments its windows the same way, and screenshot the grid early.
  3. The flagship character's free avatar isn't his paid skin. Meliodas showed up in both tiers. Expect the next headline character to pull the same trick, and don't let a paywalled skin convince you the whole character is locked.

The one thing I'd personally fix for May 15: shove matches into the collab-specific mode from the first hour. Sin Mark Duel was where crossover progress piled up fastest, and standard modes lagged behind per match. If Tokyo Revengers ships its own limited mode, that's your token engine, not regular BR.

How the free path landed for each kind of player

The honest takeaway shifted depending on how you played, so here's the clean split:

Blood Strike player type reward comparison for Seven Deadly Sins event

  • Pure F2P: The best-served crowd. Login plus gallery plus both invite waves swept the entire free haul (four guns, three Playpals, three avatars, two frames, one title), per BitTopup. The only real danger was sleeping on a cutoff.
  • Low-spender (one purchase): Meliodas was your sole meaningful target, and a fixed-price route beat a draw if one existed. If spins were the only door in, that's the exact buy I'd have chewed on longest.
  • Daily grinder: You cleared the ceiling with room left over. The daily login plus Sin Mark Duel rhythm an Indie Hackers community guide flagged as the consistency that "unlocks high-tier items faster" was trivial for you.
  • Weekend-only casual: The at-risk profile, and not because the event begged for cash. The staggered cutoffs and login-day count punished patchy play. The fix was never Gold. It was logging in on the right days.

That last one's the contrarian read I'll defend. The bottleneck for "finishing" this collab was attendance and deadlines, not money. Nearly every guide framed the spend question as the big call. It wasn't. Turning up on April 19 was.

Frequently Asked Questions

When did the Blood Strike Seven Deadly Sins event end, and is there any way to claim rewards now?

It closed May 3, 2026, with the login ladder, crossover events and the final invite wave all wrapping that day, per the official announcement. There's no post-event grace claim. Unclaimed invite and gallery rewards expired alongside their windows (April 19 for the AK47, April 29 for gallery tasks). Your next crack at collab cosmetics is Tokyo Revengers, opening May 15.

Was the Meliodas skin ever obtainable for free?

The Meliodas avatar was free through the gallery tasks (April 13–29), but the Lucian – Meliodas operator skin was premium gacha only. People mixed those up constantly. Clear the gallery track and you'd have his face on your profile at zero cost, just not the full character skin.

Did missing the April 19 deadline really cost a permanent skin?

Yes. The wave-1 AK47 – Sacred Axe Rhitta shut on April 19 and the M700 – Elizabeth held until May 3, with no late claim per the calendar. Because those two invite cutoffs sat on different days from the event end, weekend-only players who figured everything closed at once routinely lost the AK47. That staggering is the trap to watch next collab.

Which mode was best to grind for the collab rewards?

Sin Mark Duel, the event's own collab mode across the April 3 – May 3 run, was where crossover progress accrued most directly, per official Facebook posts. Standard Battle Royale did less per match for collab tasks. Despite the folk belief that long BR games pay more overall, funneling matches into the limited mode was the efficient call here, and likely will be again for Tokyo Revengers.

Should F2P players have bothered with this event at all?

Absolutely. F2P was the best-served tier. Login plus gallery plus both invite waves unlocked four weapon skins, three Playpals, three avatars, two frames and a title with zero spend, per BitTopup. The only thing cash bought was the Meliodas gacha skin, a cosmetic want and never a completion requirement. For non-spenders, this collab was pure upside, as long as you hit the deadlines.

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