Anno 1.1 Preview Breakdown: Sunward Island, Requiem, Kaos and a Porsche Crossover
Three hours until Requiem drops and the patch notes are already a wall of text, so here is the cleaner read. Anno 1.1 trades pure Haitros city-tycoon energy for a beach detour, drops two new banner characters, slaps a Porsche badge on the headline collab car, and finally rolls out cloud streaming. There is enough new content here that I would not be surprised if a swimsuit skin set turns up before the patch cycle ends, but for now let us walk through what was actually confirmed in the broadcast.
Patch Rewards and Login Goodies
The mailbox dump after the update lands is straightforward: five standard banner pulls (the dice item called Fabricated Dice), five weapon banner pulls (Solid Dice), and five stamina potions (Denoising Base Fluid). The check-in event is the usual tense affair, with a seven-day login chain handing over a ten-pull limited summon, also paid in Solid Dice. Nothing about that batch is mind-blowing, but a guaranteed ten-pull on the limited banner is decent gas money toward Requiem.

The three livestream codes are where the easy currency lives. Each one is good for 300 Ring Stones, with the bundle also tossing in an S-tier Hunter Guide and a Chaos Dye. They expire at 23:59 on May 25, so do not sit on them:
| Code | Reward | Expiry |
|---|---|---|
| HUILANG0528 | 300 Ring Stones + extras | May 25, 23:59 |
| TOMATO100 | 300 Ring Stones + extras | May 25, 23:59 |
| RACENOLIMIT | 300 Ring Stones + extras | May 25, 23:59 |
| 587561296HIGDFWB | 100 Ring Stones | ongoing |
| YHDOUYIN0528 | 100 Ring Stones | ongoing |
That is 900 plus 200 Ring Stones before you even open the mailbox. Combined with the free pulls and the seven-day chain, it is one of the more generous preview windows the game has run.
Banner Schedule and Pity Math
The first half of 1.1 belongs to Requiem, opening on May 28 and running for 21 days. The back half is Kaos, opening on June 18 and running for 14 days. The shorter Kaos window matters because the new Off-Track Realm dungeon also runs 14 days this patch, meaning the 28-day cycle now pays out 1400 gems instead of the previous longer-tail amount. If you are budgeting for both characters, the compressed Kaos timer is the bigger constraint than the Requiem one.
One detail worth flagging: Kaos's outfit unlock structure has two pieces. The casual wear is the standard 10 affection unlock, while the other is locked behind 200 pulls on her banner. That is a noteworthy hurdle if you only plan to grab the character at pity and walk.
Requiem: Dark Element, DOT Specialist, Skill Mimic
Most players already touched Requiem during the prologue trial, but the full kit is meatier than that demo suggested. She is a Dark element character with the Liquid ability subtype, and she swaps between ranged and melee attack stances. Her signature trick is the ability to copy enemy skills, which is the kind of mechanic that lives or dies on how the kit handles uptime in actual rotations. Layered on top of that, she is a DOT carry whose attacks apply the Nightmare effect to enemies. If you have been waiting for the second piece of a DOT team comp, this is the one.

Requiem also ships with five outfits, which is genuinely a lot for a single launch:
- Crescent Lullaby — the 10-affection homewear set. Cozy silhouette, leans hard into the mature-and-scheming look.
- Black-and-White Nursery Rhyme — black and white spotted dress. Acquisition method not yet announced; gut call is either Indulgence Shop or an event giveaway.
- Old Memory Elegy — a blue-and-black gothic piece with reworked blue skill VFX. The production polish on it screams direct-purchase tier.
- Gilded Symphony — the actual banner outfit, themed around a little devil. Black, red and gold, splits the difference between cute and showy.
- Thousand Mile Oriole — Chinese-style qipao, cute lean. Personal note from the creator: stacking a skirt under a qipao is heresy.
The preview also showed off interactions: rock-paper-scissors, ice cream, two-up riding with a hug, water guns and handholding. City strolls add a burger-tomato-tomato-burger restaurant minigame and a Ferris wheel date. The piggyback-home scene from the open world is not new — most players triggered it during random Requiem encounters already.
Kaos: Phase Damage, Hound Summoner, Mobile Teleport

Kaos is a Phase-attribute DPS with the Aggregation ability subtype. The hook is hound summoning — both her skill and her ultimate buff her own damage, attacks stack a counter, and consuming those stacks triggers branch attacks. The closest existing comparison points are Jiuyuan and Hathor, kits built around stacking and consuming a passive resource. The open question is how punishing the stacking cadence is in practice; that detail was not shown on stream.
The genuinely useful part is her open-world utility. Her hound doubles as a custom teleport anchor, which collapses the usual fast-travel-then-jog-five-blocks dailies down to a single hop. For commission grinders this might end up more valuable than her combat numbers.
She has two outfits this time: the homewear Sunny Day and her standard outfit. One unlocks at 10 affection, the other at 200 banner pulls. Also confirmed in the same segment: when inviting characters to live in a player residence, male and female characters cannot share the same house. The preview also mentioned cosmetic touch-ups for satellite characters. Iloy lost the conspicuous red buttons, gained garter-style stocking straps with a printed pattern on the open-toe socks, and the horns on her head got shrunk so they no longer eat half her silhouette — the trade-off being the "Evil Eye" eyepatch was removed. Canhong dropped the loud rainbow necklace for a cleaner read, and the combat-form render suggests another iteration on her overall look. Kaos herself lost the mask in her final design.
Sunward Island, Huilang, and Other New Zones

The headline new region is Sunward Island, a resort-vibe area sitting well away from the city. The level design is once again stuffed with anime references — explorers will have plenty to chase. The white colossus on the 1.1 cover art is one of the new island enemies and looks like it will be a significant fight for the patch.
There is also a new location anomaly called Huilang, sitting parallel to Sunward Island as a second zone. Background frames in the preview also showed a snowy amusement park and a villa tucked into a mountain, which suggests 1.1's map work is not limited to just the beach. High-risk commissions add a new anomaly named Misty Trail, plus the Debt Collector boss from the main story is being added to the Anomaly Pilgrimage rotation. The main story itself picks up after the Canhong arc, still tangled with the Red Letter organization. The cover frames hint that Cat Boss is in rough shape and the main cast appears rowing on a river, which is either a coincidence or a very on-the-nose Underworld arc setup. A new pink mascot also debuted in the preview footage.
Urban Multiplayer: Beiguo, Fight Club, Dark Racing
The city sandbox finally gets a real co-op push. The Beiguo system enters testing — effectively an in-game forum where daily check-ins reward Beiguo currency, redeemable in the Beiguo shop for items. It is a low-stakes addition but a smart social hook.
The detention center is holding a batch of Whirlwind Gang thugs, and the path forward is beating down their boss, Tornado. Clearing that fight unlocks the Fight Club mode, an arena-style brawler supporting up to 4-player co-op, plus an items-on mode.

Dark Racing is the vehicular combat mode, matching up to 6 players. Cars spawn randomly on the map and players have to grab them — or fight on foot against the cars if they prefer. Each vehicle has a driver and passenger seat, and both occupants can fire weapons independently. Everyone starts with the same single-shot gun, and upgrades are pickups on the track:
| Pickup | Behavior |
|---|---|
| Shotgun | Area damage |
| Gatling | Sustained high rate of fire |
| Rocket | Low attack speed, high damage |
| Support Call (super) | Summons a missile on the 1st-place player (or 2nd if you are 1st) |
| Tire (heal) | Restores vehicle durability and tire condition |
Both the racing and fighting events on the schedule pay out Ring Stones and standard banner pulls, which is more generous than usual.
Porsche Crossover, Tianjun Mansion, Event Schedule
The headline collaboration vehicle is the Porsche 918 Spyder, paired with a matching protagonist outfit. Both are pulled from a banner, and the pull currency is flexible — Ring Stones or Fangs both work, which is a more accommodating setup than past collab banners.
The new luxury residence is Tianjun Mansion, with a literal car elevator that lets you drive up to your unit. Interior staging shown in the preview includes a bar counter and a treadmill, leaning more upscale-apartment than mansion.

The 1.1 event schedule is mostly minigames and the urban modes already covered. Specific notes from the preview:
- Beiguo, Dark Racing and Fight Club events pay Ring Stones plus standard banner pulls.
- Thirteenth Day Awakening pays Ring Stones plus affection gifts that do not consume your gift count.
- The new area exploration event pays Ring Stones and progression materials.
- June opens timed double-up events: city vibrancy converted to double Fangs, and double daily dungeon drops. These almost certainly have count caps, so burn through them fast.
- June 12 launches an unnamed event that looks like a boss-challenge mode based on the preview clips. Mechanics were not shown.
Quality of Life, Teleport Anchors, Cloud Anno
Vehicles get a real auto-cruise toggle, though the preview did not confirm whether motorcycles are included. Story playback now allows tap-to-advance lines, and choosing to skip a cutscene now pops a Plot Summary screen so you do not lose track of important beats. Most importantly, Tajiduo can finally be muted manually — long overdue.

Two new entries join the common teleport list: Witch's House and Pink Paw Headquarters. Both are now direct-warp destinations. The wishlist for next patch is obvious — Wishing Pool, Yuemu Slope, the Ferris wheel and the swings would all save real time if added next.
Cloud Anno also launches alongside 1.1. For players who want to run the game at high settings without owning the hardware, this is the long-awaited switch.
Smaller miscellaneous changes worth knowing:
- Pink Paw's old highlight effect has been migrated to a Xiaozhi passive.
- Yikashe's auto-restock now has a toggle. At this point most players are sitting at city level 30 anyway, so the tycoon EXP hit is negligible.
- AOE enemy skill stacking has been tuned. You should no longer see three water tornadoes on the field at once forcing nonstop dodge-spam.
- Phones get a decoration feature: you can swap the menu bar UI and the phone model itself.
That is the full pre-patch readout. Pull plans, code rush, and a beach map — not a bad way to spend a version.






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