Ananta 1.1 Preview Breakdown: Lacrimosa, Chaos, Porsche Collab and Every Welfare Worth Grabbing
Patch 1.1 for Ananta is locked in for May 28, and the roadmap is honestly stuffed to the gills. Two limited banners back-to-back, a Porsche tie-in nobody saw coming this early, a brand-new tropical map, a giant idol boss arena, an actual boxing club, a weaponized kart-racing mode, plus the kind of quality-of-life patch list that suggests the dev team has not slept in weeks. This rundown walks through every confirmed item in the preview stream, the kit details for both new characters, and where your Rings and Square Silk should be parked before the update drops.
Patch Schedule, Banner Lineup and Free Currency
The 1.1 cycle on Ananta opens on May 28 in Nova City. The first featured banner stars Lacrimosa (also written as Requiem in-stream), and that pool runs for 21 days. The second banner pushes Chaos into the spotlight for a tighter 14-day window. Both characters bring their own signature Arc Disc weapons, and those weapon banners go live in lockstep with each character pool. The Arc Disc rotations are titled the Nocturne special and the Pursuit special, matching their respective character themes.
Login welfare is generous for a mid-cycle patch. Logging in for seven days after 1.1 lands hands out ten pulls outright. On top of that, the official mailbox is dropping another five standard-pool pulls plus five stamina refills and five keys. That alone clears the twenty free pulls the preview promises, before you touch any event currency or the floating 300 Rings redemption code that gets posted alongside the patch notes.

A quick read on banner length: 21 days for Lacrimosa is generous, 14 days for Chaos is not. If you intend to chase both, plan your stamina conversion and daily clears around the Chaos window, because that one will sneak up fast. Anyone aiming at the Porsche pool also needs to budget separately, since that collab is a limited banner of its own with its own pity, and the preview specifically tells you to stop wasting Square Silk and start hoarding.
| Banner | Duration | Featured Unit | Companion Weapon |
|---|---|---|---|
| First | 21 days | Lacrimosa | Nocturne special Arc Disc |
| Second | 14 days | Chaos | Pursuit special Arc Disc |
| Porsche collab | Limited | Collab costume and car | Pulled with Rings or Square Silk |
The pull math is straightforward. Twenty guaranteed pulls plus whatever you have stockpiled, split across three limited objectives, is not going to cover everything for free players. Pick your lane early.
Lacrimosa Kit: Nightmare Stacks and the Final Judgment Burst
Lacrimosa fights by puppeteering psionic constructs that strike enemies from range, and every hit she lands tags the target with the Nightmare effect. Nightmare is the entire reason her kit exists. The debuff ticks once per second for dark-attribute psionic damage, lasts three seconds per application, and stacks up to ten times on a single target. That ceiling matters, because the difference between four stacks and ten stacks is the difference between a respectable DPS lane and an actual boss-melting window.

Her Orbital Finisher is titled Final Judgment. Casting it sweeps a wide area, applies Nightmare to every enemy caught inside, and immediately fills their stack counter to the maximum. That is the headline interaction. Instead of grinding stacks up one hit at a time on a priority target, you can press one button and saturate a whole pack at ten layers each, then ride the three-second tick window for a guaranteed payout of dark damage across the entire group.
There are a few things this kit is clearly telling you about how she wants to play. She wants targets that live long enough to eat at least one full Nightmare tick cycle. She wants groups, not single dummies, because Final Judgment is wasted on a one-target fight. And she wants her Arc Disc, because the per-second tick is the kind of mechanic that scales hard with whatever the Nocturne special is adding. If you are short on dark-element coverage in your task force, she fills the gap immediately. If you already have a stacked dark roster, she is still strong, but she stops being a priority pull.
The Gothic costume bundled into her pool is genuinely good-looking, and her milestone rewards inside the banner include a glider, a car skin and that costume, all obtainable without praying for the SSR drop itself. Hitting the pull thresholds is enough to claim them.

Chaos Kit: Guilt, Pursuit Permit and Branching Strikes
Chaos plays as a pressure character. Every flavor of attack he throws out builds Guilt stacks on the target. When one of his skills or his Orbital Finisher connects, the target also picks up the Pursuit Permit effect on top of the Guilt counter, and that is where the kit opens up.

Spending the accumulated Guilt fires branching follow-up strikes for high burst damage. The Pursuit Permit layer then amplifies all damage Chaos deals to that target for a limited duration, so the natural rotation is: stack Guilt with normal pressure, tag with a skill to plant Pursuit Permit, dump Guilt into branching strikes inside the amped window. His Orbital Finisher, Sin Settlement, both applies Pursuit Permit and additionally buffs the damage of follow-up high-power attacks that come after it, which is the cleanest setup his kit has for a true burst window.
Where Lacrimosa is a stack-and-tick AoE pressure unit, Chaos is a burst executioner who wants to focus a single high-HP target, layer the debuffs cleanly, and unload everything inside Pursuit Permit. The two are not really competing for the same team slot, which is the kindest possible scenario for a banner pairing.
Pull priority, in plain terms:
- If you main an AoE-cleanup or wave-clear style, prioritize Lacrimosa.
- If you main single-target boss play, prioritize Chaos, but his 14-day window is tight.
- If you can only afford one Arc Disc, take the one for whichever character you actually pulled.
- The Porsche collab is a cosmetic-and-car investment, not a power investment, so do not let it eat your character budget.
Porsche Collaboration: Costume, Car and Banner Format
The Porsche tie-in lands in 1.1 and the collab costume looks sharp enough that even people who normally skip vehicle banners are going to be tempted. The collab car model shown in the preview is one specific Porsche, but the rollout video also confirms two more Porsche models are scheduled to follow this one, so the collab is not a one-and-done.

Both the collab costume and the collab vehicle are pulled from a limited banner during 1.1. You can spend Rings or Square Silk to roll on it, which is the part to internalize right now: stop spending Square Silk on impulse purchases. If you have been splashing it on minor cosmetics or filler, that habit ends today, because the collab pool is the one realistic chance to nab a Porsche in-game without paying for premium currency directly.
There is also a new housing tier in 1.1 that adds car elevators to the property, which is exactly the kind of luxury feature that suggests a premium price tag. The preview flat out calls the price expected to be very high. If you are gunning for a Porsche garage flex, the house plus the car plus the costume is a multi-currency project, not a casual weekend grab.
A practical shopping order for collab-focused players:
- Lock the Porsche costume first, since cosmetics are character-agnostic.
- Pull the car next if Square Silk allows.
- Reassess the car-elevator house only after seeing the price tag in-game.
- Save remaining currency for the two follow-up Porsche models confirmed for later patches.
Sunshine Island and the Huilang Boss Arena
The new explorable region in 1.1 is Sunshine Island. It is a tropical map and the preview frames it as essentially a beach vacation inside the game, which is a sharp tonal shift from the concrete-jungle aesthetic of Nova City proper. Scenery, beach environments and general island leisure are the selling points here, so expect side activities, vista photo spots and water-adjacent traversal to dominate the area design.
The other new location is Huilang, a corridor-style boss zone built around a massive idol statue. The preview reads it as a straight combat encounter against the idol itself, and the framing language ("battle-satisfying" in the original) implies a centerpiece spectacle fight rather than a puzzle gauntlet. If you have been hungry for a meaty boss arena to test new units in, Huilang is where Lacrimosa and Chaos get their proving ground.
Two new fast-travel points are also being added: one at Witch's House and one at Pink Paw HQ. These are pure convenience adds, but they cut a lot of dead travel out of daily routing, especially for anyone who already runs the Pink Paw heist content regularly. The little assistant (Xiao Ji) now also highlights collectibles tied to the Pink Paw Big Heist content, which closes a long-standing pain point on that questline.
The 1.1 Optimization Pass
This patch is doing more cleanup work than most mid-cycle patches usually attempt. The preview goes through the list at speed, but the substance is real.

Confirmed optimizations and additions:
- Vehicle handling feel tightened across the board.
- Smart driving feature added to vehicles.
- Housing-related bugs patched.
- Extreme dodge detection logic reworked for better consistency.
- The Pink Paw Heist collectible highlight added through the Xiao Ji assistant.
- Auto-restock toggle added.
- Cloud Ananta service launching alongside 1.1.
- Selected character models receive visual upgrades.
- New teleport anchors at Witch's House and Pink Paw HQ.
Cloud Ananta is the headline item in that list for anyone whose phone or laptop has been struggling with the open-world load. Streaming the game removes the hardware ceiling entirely, and getting it in 1.1 rather than waiting a year for it is a much faster timeline than most open-world action games manage. The character model touch-ups are a smaller deal individually but compound nicely with the costume drops landing this patch.
The dodge rework is the change that will most affect combat feel. The current detection logic does not always match what the player visually reads as a dodgeable hit, and tightening the window to match visual intuition is exactly the kind of fix that sounds boring on paper but completely changes the moment-to-moment fight pacing once you actually play with it.
Boxing Club, Item Race and the New Activity Lineup
Combat-side activities get two fresh additions. Beating the prison gang boss unlocks the Boxing Club, a new urban activity that supports solo play and four-player co-op brawls in a proper boxing format. This is the "settle it in the ring" content for anyone who has been waiting for melee-focused PvE structure outside of the main combat loop.
The other addition is the item-based kart race that players have been requesting. You pick any vehicle, race the course, and pick up weapon items along the way to harass opposing drivers. It is exactly the chaotic kart-racer formula it sounds like, dropped into the existing driving system. The preview's phrasing is plain about it: if you cannot out-drive someone, you can out-shoot them.
Housing also gets a long-requested change. After 1.1, a single house can only invite all-male characters or all-female characters at a time, not a mixed roster. The decision is now in player hands, which sidesteps the mixed-gender housing arrangement entirely for anyone who wanted that option. It is a small social-feature tweak but it has been a recurring community ask.
Event timing for the full 1.1 window has been published officially, and the calendar looks dense. Between the two character banners, the Porsche pool, the Sunshine Island content, Huilang, the Boxing Club rollout, the kart race event and the standard daily and weekly flow, there is more than enough to keep an active player saturated for the full 21-day stretch. Free players in particular should budget time across the patch rather than trying to clear everything in the first weekend, because the welfare currency drips out over the full cycle, not up front.
If you only do four things in 1.1: lock your banner pick, claim the seven-day login pulls, run the Porsche collab on whatever Square Silk you saved, and finish at least one full Huilang clear with your new unit. Everything else is bonus.






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