ZZZ 2.8 Tier List Breakdown: Promeia Lands, Anomaly Teams Get a New Frontline
Version 2.8 "New: Eridan Sunset" goes live May 6, 2026 and runs six weeks until June 16, 2026, capping off Season 2 before the 3.0 anniversary. Two S-rank debuts headline the patch — Promeia and Starlight - Billy — and they shake the rankings just enough to matter without flipping the chart. Below is a full strength read on every Agent in the roster as of 2.8, sectioned by tier with the reasoning that actually drives the placements.
Patch Calendar and Pull Priority
Phase 1 runs May 6 to May 27, 2026 with Promeia (S-rank, ice, anomaly) on the new banner and Lucia (S-rank, ether, support) rerunning. Soukaku (A-rank ice support) and Lucy (A-rank fire support) sit on the rate-up. Phase 2 covers May 27 to June 16, 2026 with Starlight - Billy (S-rank, physical, rupture) debuting and Orphie and Magus (S-rank, fire, attack) returning, alongside A-ranks Komano Manato (fire rupture) and Pan Yinhu (physical defense).
A few quick freebies before you decide where Polychrome goes. The livestream code PROMEIA pays out 300 Polychrome, 2 Senior Investigator Logs, 3 W-Engine Energy Modules and 30,000 Denny — that one already expired April 26, 2026 at 11:59 PM UTC+8, so check your inbox for replacements. Other live codes from the cycle include ZZZ27CHAMPION (30 Polychrome, 3 Senior Investigator Logs, 6,666 Denny), ZENLESSGIFT (50 Polychrome, 2 Official Investigator Logs, 3 W-Engine Power Supplies, 1 Bangboo Algorithm Module), ZZZANGELS (50 Polychrome), zzzCuteness (1 W-Engine Energy Module, 20,000 Denny), ZZZGIGO and ZZZANIMATE (each 1 W-Engine Energy Module, 1 Senior Investigator Log, 15,000 Denny).
| Phase | Window | Featured S-rank | Rerun S-rank | A-rank rate-ups |
|---|---|---|---|---|
| 1 | May 6 – May 27, 2026 | Promeia (ice / anomaly) | Lucia (ether / support) | Soukaku, Lucy |
| 2 | May 27 – June 16, 2026 | Starlight - Billy (physical / rupture) | Orphie and Magus (fire / attack) | Komano Manato, Pan Yinhu |
If you already own Miyabi and a built ice anomaly core, Promeia is a "want", not a "need" — she runs a different lane than Miyabi rather than replacing her. If you're sitting on neither and want a competitive endgame anomaly carry, Phase 1 is where the Polychrome should go.
Promeia: New T0.5 Anomaly Frontline

Promeia is an on-field S-rank ice anomaly carry. The loop is simple in description and brutal in practice: she builds Corrosive Chill, converts it to Trial by Cold, then spends those points to detonate Abloom on Anomaly-afflicted enemies. Her EX Special locks her into a Bound Absolution state that auto-triggers Perfect Dodges, so the punishment for greedy on-field time is much lower than it looks on paper.
Damage profile lines up with what the dossier confirms: Abloom-centric output with 675% Attribute Anomaly DMG on the trigger and up to 40% DEF bypass, and her best-in-slot disc set Notes From the Chained gives 10% Ice DMG at 2-piece, +48 Anomaly Proficiency on Abloom and another 16% Anomaly DMG and Disorder boost on Freeze at 4-piece. C0 with the signature Frostfall Sickle is the practical break point. Cinema 2 spikes are real but optional.
Her ceiling is held back, honestly, by team support. Pairing her with Vivian and Yuzuha pulls her up to roughly the Hugo system's tier of finish times — strong, not generation-defining. She's also confirmed to refill Miyabi's resource points at 140 Anomaly Mastery, so dual-anomaly squads with both Section 6 ice carries are viable. Expect dedicated synergy partners later in 3.x to push her ceiling.
Suggested teams worth testing on day one:
- Promeia / Nangong Yu / Yuzuha — clean ice anomaly with Daze pressure.
- Promeia / Nangong Yu / Burnice — disorder shell built around fire/ice rotation.
- Promeia / Nangong Yu / Vivian — ether/anomaly hybrid leaning on Vivian's 25% Ether Anomaly Buildup Rate and the 130% Abloom modifier.
She lands at T0.5. A genuinely strong on-field carry, but not the Yuzuha-tier auto-pull every account needs.
The T0 Bracket Still Calling the Shots

Five names hold T0 right now and none of them are new. Nangong Yu sits at the top of the stun-anomaly hybrid pile — chain attacks against stunned enemies pick up +30% Anomaly Buildup, basic attacks deal 50% more Daze, and his ultimate raises a team buff veil. Pair him with Aria and Sunna and the floor for endgame clears collapses.

Ye Shunguang is the version's damage ceiling, full stop. Combos are uninterruptible in practice, both endgame modes are short-circuit clears, and the trio of Ye Shunguang plus Astra Yao plus Sunna is widely treated as the patch's answer key. T0.
Sunna is the physical-attribute support that ties the room together — backline buff uptime, over 1000 ATK on the team, and an Ether veil ultimate for off-attribute compression. T0.
Yuzuha is the universal anomaly specialist support who accelerates squad anomaly buildup. The video's framing is blunt: pulling her is a lifetime investment. T0.

Dialyn rounds out T0 — fast buff application, forced chain entry, and flexible enough to slot into both rupture and attack cores. Multi-archetype S-ranks always age well.
T0.5: Where Most Pulls Should Actually Land
This is the dense bracket and the one where smart account-building happens. Aria is a high-frequency anomaly burst carry; the pure delusion-angel composition with her at the wheel reaches the ceiling tier of compositions. Alice Thymefield handles physical anomaly duty on either an on-field or quick-swap pattern — at low investment she's playable, at C2W1 she muscles through every endgame node. Lucia is a rupture-system core support after the latest Dream World Gauge and assist suite, scaling perfectly with the patch's rupture push.
Astra Yao is no longer the centerpiece pick because most teams now have a dedicated specialist support, but her universal kit is still elite — auto-recovering energy, party-wide ATK / HP / penetration, the works. Yixuan is the Auric Ink rupture pierce carry whose damage defense; HP and ATK both scale her output, making her a wheelchair pick for tower modes.
Yidhari runs the burn-HP gimmick where lower health means more damage, plus generous invulnerability frames. Strong solo-carry survivability for the value. Vivian was a top backline coordinator before and pivots cleanly into Promeia synergy thanks to her Ether anomaly buildup.

Seed is the one to highlight. Basic attacks already produce damage quickly, the kit hands the team a flat 1000 ATK and Crit DMG, and the Cissia debut pushes Seed into a real surge of relevance. Cissia herself sits at T0.5 — full-team Crit DMG and DEF- buffs, and the dual-electric structure squeezes the most value when Seed is the partner. Miyabi (referred to as "Ya" in the rundown) is still T0.5; single-target and AoE both covered, plenty of comp options, but C0W0 assault is starting to feel its age in the hardest timed brackets.
T1: Working-Class S-ranks and Standout A-ranks
T1 is where you'll spend most actual gameplay sessions. Hugo is the ice main carry built around the Verdict mechanic — staggered enemies eat up to a +1700% multiplier and the Dark Abyss Echo state hands him +12% Crit Rate / +25% Crit DMG. One million-damage hits are casual.
Orphie and Magus push backline pursuit damage with elite quick-swap windows; they pair almost ridiculously well with Soldier 0 - Anby. Soldier 0 - Anby herself sat in the upper tier already, and after two enhancement passes her additional damage is genuinely scary — the skill suite even gathers enemies, which doubles the rupture-line value. Both T1.
Banyue is a strong on-field rupture carry with a varied moveset and frequent invulnerability frames; she can tank and dish, with the catch that the hand-multiplier rolls really matter. Trigger is a stun-style support whose DPS and shield-break speed got fully eclipsed by Cissia, putting her job security on watch — still T1, but the gap behind Cissia is growing.
Yanagi is the electric anomaly carry with high-multiplier Proficiency damage and the rare ability to swing between main and sub roles, which is exactly what keeps her at T1. Evelyn handles fire on-field duty with a clean Cloud Plumage feel, and the Lighter / Astra Yao stack is the budget-friendly version of a top fire team — both T1. Lighter is the water/fire stun specialist who keeps coasting on the Evelyn synergy. Ju Fufu runs backline quick-swap stun with strong damage buffs and is a perfect three-slot for Banyue compositions.
Nicole is still the gold-standard newbie support — 40% DEF shred is universal, and absent Astra Yao or Yuzuha she remains worth investing in. Burnice picked up improved support utility on top of decent damage; rupture and disorder squads both find a use case. T1 across the board for these.
T2 and T3 Mid-Pack Reality Check
| Tier | Agents | Why they sit here |
|---|---|---|
| T2 | Ellen, Harumasa, Lycaon, Soldier 11, Caesar, Zhu Yuan, Pan Yinhu, Jane Doe, Qingyi | Either eclipsed by 2.x carries, niche-locked, or surviving on free-pull access alone |
| T3 | Grace, Koleda, Rina, Lucy, Soukaku, Seth, Piper, Manato | Working A-ranks for missing slots, but always second-best to a focused S-rank pick |
Specific notes worth keeping. Ellen got her second buff and overall output now chases Hugo's ballpark, but she's still T2 in this meta. Lycaon improved skill rotations and reduced his on-field time post-patch, and as a free standard-banner Agent he's worth investing in — T2. Soldier 11's burst window now picks up bonus damage and her skills are harder to interrupt; that recovers her up to T2. Caesar's prioritized survival kit hasn't kept pace with the pace of newer fights — T2.
Qingyi has the on-field problem: she sits in the slot too long and is rarely first-priority anymore. T2. Zhu Yuan as a quick-swap ether burst still works in Nicole comps and is fine value if you have her. Jane Doe needs a 2+1 build to keep her seat — survival is solid, buff/output is average.
For T3, Grace's damage values jumped substantially and her electric energy generation effectively doubled, but the electric anomaly bracket is too crowded to push her higher than wrist-wrestling Yanagi. Koleda still breaks shields fine but offers almost no buff support — only train her if your fire team has no Lighter. Soukaku has fallen because Yajagaurou-style freeze comps no longer hold many endgame enemies in place. Seth is the standard four-star anomaly accessory. Piper has a solid disorder mechanic but mediocre numbers, so the value-per-pull is just average. Manato is a rupture carry whose stat lines are unimpressive, slotting in as a downgraded Yixuan substitute. Lucy is a generic A-rank with rare ATK bonuses, used only when Lighter isn't available. Rina is short on buff power without her signature, surviving as a stopgap.
T4 Floor and Final Pull Call

T4 is the skip pile and the reasoning is plain. Pulchra is a low-stat physical carry who falls behind even the standard-banner Lycaon on raw numbers. Corin moves clumsily and her skills miss too often to recommend. Anby is the free starter who has been power-crept by half a dozen replacements. Ben asks too much of newer players and rewards careful execution that easier defenders deliver for free. Anton's damage doesn't keep up and the gaps between his explosive states are too long. Billy in his current form has no system to lean on and gets outpaced everywhere — note that Starlight - Billy in 2.8 is a separate S-rank Physical Rupture Agent, not a buff to existing Billy.
If you're budgeting Polychrome for the patch, the call is roughly this. Skip Promeia only if you already own Miyabi plus a dialed-in anomaly support core and don't care about rotating to Abloom-driven comps. Pull Promeia if you're missing a true on-field anomaly carry, since her dodge automation and DEF-bypass numbers solve real survivability problems. Lucia's rerun matters only if you actually plan to build a rupture team — Starlight - Billy's banner already includes two A-rank rupture supports (Komano Manato, Pan Yinhu), so Lucia isn't required for him.
For Phase 2, Starlight - Billy is the more interesting financial proposition. He's the first physical rupture Agent in the game, all his physical damage counts as Sheer damage with Sheer Force scaling off maximum HP, and some of his skills self-heal. That's a different damage profile from anything else in the rupture lane, which makes him more "new-tech" than "replacement". Orphie and Magus rerun is a clean Soldier 0 - Anby partner if you missed the original.
The patch's quality-of-life additions help too. Polychrome Guide tracks limited and permanent reward progress so you can actually find unclaimed pulls, the new Vortex mechanic lets Wind anomaly states convert Disorder triggers into AoE elemental damage, and the Marcel Bootopia event hands out the Booltergeist Bangboo for free. The Dignified Blossom outfit for Miyabi hits the shop on launch — cosmetic, no kit impact. Plenty of value here even if neither S-rank is on your shortlist.






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