Skip to main content
VGTopup
Search...
Heroes Evolved
MOBA

Heroes Evolved

NetDragon Websoft Inc

PlatformMobile
RegionGlobal
LanguageEnglish
Top Up Now

About This Game

Heroes Evolved: The Complete Guide to NetDragon's Mobile MOBA Powerhouse

Introduction & Quick Facts

Heroes Evolved is a free-to-play 5v5 multiplayer online battle arena from NetDragon Websoft Inc., a Chinese-headquartered publisher with a long history in online games and education software. The title launched first as a PC client and was later adapted for iOS and Android, becoming one of the few mobile MOBAs that genuinely attempts to preserve the depth, lane theory, and itemization complexity of classic PC-era MOBAs like DotA rather than streamlining them into the more arcade-style experience common on phones.

The game is positioned as a global, cross-region competitive title with English, Arabic, Japanese, Korean, Indonesian, and Chinese localization. Matches typically run 10 to 20 minutes, the roster sits well above 120 heroes split into Strength, Agility, and Intelligence primary attributes, and progression is fueled by Gold and Tokens earned in-match alongside premium Diamonds purchased through top-up. Beyond standard 5v5 ranked, the client also hosts 3v3, 1v1, custom rooms, and rotating special modes including an auto-battler variant, giving players multiple ways to spend a session without queueing into the same map every time.

For players evaluating where Heroes Evolved fits among mobile MOBAs, it sits between the hyper-accessible 15-minute design of Mobile Legends and the more mechanical, item-heavy world of Dota 2. The denser shop, deny mechanic, courier system, and longer cooldowns reward players who enjoy reading matchups and adapting builds rather than purely twitch-executing combos.

Field Detail
Title Heroes Evolved
Publisher NetDragon Websoft Inc
Developer NetDragon Websoft Inc
Platform Mobile (iOS, Android) with PC client
Region Global
Genre MOBA (5v5 Multiplayer Online Battle Arena)
Modes 5v5 Ranked, 3v3, 1v1, Custom, Auto-Battler
Primary Currencies Gold, Tokens, Diamonds
Languages English, Arabic, Japanese, Korean, Indonesian, Chinese
Official Website nd.com.cn

What is Heroes Evolved?

Heroes Evolved is a team-based, top-down arena game where two teams of five players each control a single hero on a symmetrical three-lane map separated by a jungle. Each lane has a series of defensive towers that must be destroyed sequentially before the team can push into the enemy base, destroy the two inhibitors near the throne, and finally take the throne itself to win. The map structure, jungle camps, river, runes, and Roshan-equivalent boss objective will feel instantly familiar to anyone who has played DotA, Dota 2, or Heroes of Newerth — because the design lineage clearly flows from that family rather than from the League of Legends side of the genre.

The audience the game targets is fairly specific. It is built for players who want PC-MOBA depth on a touchscreen: heroes with multiple active abilities, talent trees, large item shops with active components, denying of your own creeps and towers, jungle pulls, ward placement, and matches that can swing on a single team fight or smoke-gank. It is not built for someone who wants three-minute brawls. Casual players can still queue 3v3 or the auto-battler mode for shorter sessions, but the heart of the product is the 5v5 ranked ladder.

People care about Heroes Evolved for three main reasons. First, the hero roster is enormous and many of its archetypes — late-game hard carries, push-strategy specialists, global-ultimate initiators, and pure support enchanters — are not well represented on competing mobile titles. Second, the game retains mechanics like creep denying, courier management, and tower deny that other mobile MOBAs cut for accessibility, which a vocal segment of players genuinely missed. Third, regular hero rebalancing, seasonal ladder resets, and cross-region matchmaking keep the meta moving, so veterans always have a reason to revisit and re-learn.

You can verify ongoing development, language support, and publisher information through NetDragon's official site, which lists Heroes Evolved among its game properties alongside its other titles.

Core Gameplay & Features

Heroes Evolved layers a lot of systems on top of the basic three-lane formula. Before diving into strategy, here are the load-bearing features every new player should understand.

  • 5v5 three-lane map with top, middle, and bottom lanes connected by a neutral jungle full of camps, runes, and a powerful boss objective.
  • 120+ hero roster split into Strength (durable bruisers and tanks), Agility (carries, assassins, gankers), and Intelligence (mages, supports, disablers).
  • Active itemization — most cores and many supports build at least one item with a powerful active ability that defines team fights (blink, dispel, silence, save).
  • Creep denying — you can last-hit your own creeps and towers at low HP to deny gold and experience to the enemy laner, a skill that separates competent from elite players.
  • Courier system — a shared neutral courier delivers items from base to your hero, letting you stay in lane for farm while building components.
  • Day/night cycle and runes — the river spawns Double Damage, Haste, Illusion, Regeneration, Invisibility, and Bounty runes on a fixed timer, creating predictable gank windows.
  • Talent tree at certain hero levels, letting you pick between two stat or ability modifications, similar to Dota 2's talent system.
  • Multiple game modes — 5v5 All Pick, 5v5 Ranked, 3v3, 1v1 mid lane, Custom rooms, and rotating auto-battler / arcade modes.
  • Seasonal ranked ladder that resets and awards seasonal rewards including exclusive skins, currency, and loading frames.
  • Clan / guild systems for coordinated 5-stack play, clan wars, and weekly tasks.
  • Cross-region matchmaking on global servers with low-latency routing and broad language support.
  • Cosmetic monetization — skins, announcer packs, ward skins, and battle pass cosmetics; gameplay-affecting heroes can be unlocked with the free Gold currency, keeping the model functionally fair.

Lane phase mechanics

The first 8–10 minutes determine how the rest of the match unfolds. Each lane has a designated archetype: the safe lane (the lane closer to your base) protects a hard carry while a support babysits; the off-lane is the harder, exposed lane where a durable solo bruiser tries to survive against a duo; the mid lane is a 1v1 solo lane for a high-impact ganker or burst caster who roams to other lanes at level six. Last hitting creeps grants gold, and denying your own creeps when they drop below 50% HP gives the enemy reduced experience and zero gold. This denial mechanic is one of Heroes Evolved's most defining holdovers from PC MOBAs.

Jungle, runes, and tempo

The jungle is split into easy, medium, hard, and ancient camps with respawn timers. Junglers farm these camps and rotate to gank lanes. The river runes at minutes 0:00, 2:00, 4:00, 6:00 and onward (in 2-minute intervals) provide significant tempo boosts: Haste makes your hero impossible to slow and uncatchable, Double Damage doubles base attack damage for a window, Invisibility allows surprise initiations. Smart teams script their entire mid-game around picking up these runes with the mid laner or a roaming support.

Items and active power

Cores buy damage and survivability items, but supports and gankers buy what the community calls "utility" items: a Blink-style teleport for initiation, a dispel staff for removing enemy buffs and debuffs, a silence/mute weapon to shut down ability-reliant enemies, and save items that grant a brief invulnerability to allies. Knowing when to press an active is more important than raw mechanics — a perfectly timed Force-style push can save a teammate from a guaranteed kill, while a poorly timed blink in feeds your team's frontline.

Objectives and the win condition

Towers grant team-wide gold when destroyed, and the bounty escalates with tier — outer towers give modest team gold, inner and base towers give significantly more. The boss monster in the river (the Roshan equivalent) drops a respawn item that gives one teammate a second life on death, making it the single most contested neutral objective in the game. Smart teams trade the boss for high-ground siege; a team without the buff trying to defend high ground after losing a 5v5 typically loses the game.

Pro Tips & Strategy

Beginner

  1. Master 3 heroes before exploring the roster. Pick one Strength frontliner, one Agility carry, and one Intelligence support so you can flex into any role queue demands. Depth in three heroes beats shallow knowledge of thirty.
  2. Last-hit practice is non-negotiable. Spend 20 minutes in a custom bot game focusing exclusively on last hits and denies until you can comfortably hit 50+ last hits by the 10-minute mark.
  3. Buy a courier and wards early. Even if you're not the support, an unwarded river is why your team keeps getting ganked. Two observer wards on the river runes and high ground neutralize most early aggression.
  4. Pull camps to control your lane. If your offlane is being pushed under your tower, pull the nearest neutral camp so your creeps re-meet in a safer position. Lane equilibrium is a learned skill.
  5. Don't chase kills past the river. The most common reason new players lose lane is over-extending for one kill, getting ganked, and surrendering 300+ gold and two waves of experience to the enemy.

Intermediate

  1. Track enemy cooldowns, not just yours. The window after an enemy mid laner blows their burst combo is when you all-in. If you can mentally count "they used their stun 30 seconds ago, it's back now," you'll out-trade most players in your bracket.
  2. Stack camps at the minute mark. Pulling a neutral camp at xx:53 stacks it for a teammate to clear later. Stacking ancient camps for your carry can be worth 500–1,000 extra gold per stack.
  3. Adapt your item build to the enemy comp. A standard build is a guideline, not a script. If the enemy has three magic damage threats, prioritize magic resistance items. If they have a hard-to-catch carry, buy a slow or lockdown active.
  4. Buy back gold matters. Heroes Evolved allows a paid early respawn at full gold cost. Keep enough gold in your pocket to buy back when defending base — dying without buyback in the late game often ends the match.
  5. Smoke ganks bypass wards. Use the smoke item to move five players invisibly through the map and collapse on an unsuspecting hero. The element of surprise more than pays for the item cost.
  6. Don't lose a teamfight to greed. When the fight is won and you're at 15% HP, retreat. Chasing one more kill into the enemy fountain has lost more games than it has won.

Advanced

  1. Control wave timings going into objectives. Before contesting the boss, push the side lanes so their waves bounce back toward enemy towers. The enemy must choose between defending creeps or contesting the objective.
  2. Itemize against specific actives, not just damage types. If their initiator has a blink, buy a fast-cast stun. If their core has a lifesteal item, buy the anti-heal effect. Reactive itemization is the difference between mid- and high-rank players.
  3. Split-push pressure as a win condition. A carry like a hard right-clicker with strong wave clear can force a 4v5 fight elsewhere on the map by threatening base structures alone. Communicate the split clearly so your team doesn't accidentally fight 4v5 by themselves.
  4. Vision wins late-game. The team with more wards near the boss area, high-ground entrances, and enemy jungle gets the first pick — and first picks decide late-game teamfights more than items do.
  5. Talent picks should reflect game state. If you're snowballing, take the offensive talent. If you're behind and need to scale, take the defensive or utility talent that keeps you alive long enough to come online.
  6. Rotate based on enemy ultimate timers. When the enemy carry uses their game-changing ultimate, you have a 90–180 second window where they're far less threatening. That's your window to push, take boss, or force a fight.
  7. Mute pings, not players. Tilted teammates pinging spam wastes your attention. A focused, calm shotcaller wins more games than a flame war ever has.

Characters & Roles

The hero roster spans every major MOBA archetype. Rather than listing 120+ heroes, the table below covers the principal roles you'll draft around, with example archetypes to help new players orient themselves during pick phase.

Role Primary Attribute Lane Key Trait Example Archetype
Hard Carry Agility Safe Lane Scales with farm, late-game damage threat Ranged auto-attacker with steroid ultimate
Mid Solo Intelligence / Agility Mid Snowballing ganker, high burst Burst mage with mobility ability
Offlane Bruiser Strength Off Lane Tanky initiator with crowd control Frontline charger with AoE stun
Jungler Varies Jungle Fast clear, rotational ganks Mobile assassin or sustain-heavy bruiser
Soft Support Intelligence Roaming Buffs, heals, vision Healer or shielder with utility ultimate
Hard Support Intelligence Safe Lane Babysits carry, sets up kills Long-range stun mage with no farm need
Pusher Varies Any Wave clear, structure damage Summon-based hero or split-pusher
Tank / Disabler Strength Front line Multi-target crowd control Initiator with team-wide lockdown

Drafting basics

A balanced 5v5 team typically wants one frontline tank, one initiator, one hard carry, one mid-game burst threat, and one support with reliable disable. Stacking too many ranged squishies leaves you with no one to soak damage; stacking too many tanks leaves you with no win condition once games go long. When playing solo queue, fill the role no one else picks rather than insta-locking your favorite hero — your team's chance of winning rises dramatically when all five roles are represented.

Counter-picking

Some heroes hard-counter others by their kit. A silence-heavy hero shuts down ability-reliant casters. A high-mobility ganker shuts down immobile farmers. A pure tank with damage reduction reduces a glass-cannon carry's effectiveness. Learning even five major counter relationships gives you a meaningful edge in draft because most opponents will lock in their main without reading the enemy lineup.

Game Modes Deep Dive

Heroes Evolved ships with more modes than most mobile MOBAs, and each rewards a different style of play. The table below summarizes when to queue each.

Mode Team Size Avg Length Best For
5v5 Ranked 5v5 20–35 min Climbing the ladder, full MOBA experience
5v5 Casual / All Pick 5v5 20–30 min Practicing new heroes without rank risk
3v3 3v3 10–15 min Quick sessions, mechanical practice
1v1 Mid 1v1 5–10 min Pure last-hitting and matchup mastery
Custom Room 1–10 Variable Friend lobbies, training, scrims
Auto-Battler 8 players 15–25 min Strategic break from the lane meta

Ranked 5v5

The flagship mode. Players queue solo or in pre-made parties, pass through a pick-ban draft phase, and play to destroy the enemy throne. Ranks reset seasonally, and the climb runs from low bronze brackets up through tiered diamond and master divisions. Ranked rewards typically include exclusive seasonal cosmetics, loading screen frames, and a chunk of premium currency for top divisions.

3v3 and 1v1

These shorter modes use compact maps and reduced gold timers. They are excellent training grounds: the 1v1 mid-lane mode in particular reveals exactly how good your last hitting, harassment, and rune control actually are because no other player can carry you. Many higher-ranked players use 3v3 as a warm-up before sitting down for a serious 5v5 ranked session.

Auto-Battler / Arcade

The auto-battler mode borrows the chess-style design popularized by other titles: players draft heroes into a board, position them on a grid, and watch automated rounds resolve. It rewards economy management, synergy planning, and positioning rather than mechanical execution. Arcade rotations have included other twist modes over the years, and they're worth checking each season for fresh play styles.

Custom rooms

Custom rooms let you set the rules — team sizes, hero pools, item restrictions — and invite specific players. They're how clans run scrims, how friends settle 1v1 grudge matches, and how content creators set up themed lobbies.

Endgame & Progression

Long-term progression in Heroes Evolved has three pillars: hero collection, account-level mastery, and competitive ranking.

Hero unlocks

Every hero in the roster is purchasable with Gold (earned freely from playing) or Tokens / Diamonds (premium top-up currency). The free path is fully viable — a dedicated player can unlock the entire roster over time — but top-up accelerates access if you want a specific new release immediately or want flexibility to draft any role on day one.

Hero mastery

Each hero has individual mastery levels earned by playing them. Higher mastery unlocks cosmetic flair (mastery emotes, kill banners, profile badges) and, in many cases, additional skill tooltips or visual upgrades. There's no pay-to-win statistical advantage tied to mastery — it's purely a flex of how much you've invested into that hero.

Battle pass and seasons

Each season runs roughly 8–12 weeks and ships with a paid battle pass track and a free track. The pass rewards seasonal skins, ward skins, announcer packs, currency, and consumables. Daily and weekly quests feed pass progression, so even casual players who log in a few times a week generally finish the free track. Buying the premium track unlocks a chunky cosmetic haul and is the single best value-per-Diamond purchase in the game for cosmetics-focused players.

Ranked ladder

Ranks reset each season. The grind starts in placement matches (typically 10 calibration games), and your seasonal rank is awarded based on your performance during placements. Climbing requires winning more than you lose; high-ranked play introduces ban phases, longer draft phases, and tighter matchmaking quality. Season-end rewards scale with peak rank achieved.

Clan and guild systems

Joining an active clan unlocks weekly clan quests, clan currency, clan-exclusive cosmetics, and a built-in pool of teammates for 5-stack queuing. Clan wars and tournaments rotate in periodically and offer some of the best non-cash rewards in the game.

Top-Up & Recharge

Heroes Evolved uses a dual-currency model: Gold is earned freely in-game and used for hero unlocks and consumables, while Diamonds are the premium currency used for skins, battle passes, hero bundles, and accelerated unlocks. Tokens function as a secondary purchasable currency in some regions, typically convertible into bundles or specific shop items.

Players normally top up Diamonds by entering their in-game User ID into an official payment portal or third-party top-up service, selecting a Diamond package, completing payment, and receiving the Diamonds in their account, usually within a few minutes. Top-up by User ID is convenient because you don't have to log out of your account or input credentials anywhere — only the publicly visible numeric ID found in your in-game profile.

Our site offers fast, secure top-up / recharge for Heroes Evolved Diamonds delivered directly to your User ID.

When buying Diamonds, the larger packages almost always offer a better Diamonds-per-currency ratio than the smallest tier, and the first-time-purchase bonus on each package size is typically the single best value moment in your account's lifetime — many players plan their first month of purchases around hitting each first-purchase bonus once.

FAQ

Is Heroes Evolved free to play? Yes. The full game, including the entire hero roster (unlocked over time with free Gold), all maps, and all core modes, is free. Monetization is restricted to cosmetics, battle passes, and convenience.

Is Heroes Evolved pay-to-win? No, in the functional sense. Diamonds buy cosmetics and unlock heroes faster, but every gameplay-affecting hero and item is purchasable with free Gold. Match outcomes are determined by skill, draft, and coordination.

What platforms can I play on? iOS, Android, and a Windows PC client. Your account and progress sync across devices when you log in with the same credentials, so you can play on phone during commutes and on PC at home.

Do all regions share the same server? Heroes Evolved uses global cross-region matchmaking, so you'll be matched with players worldwide. Server selection and regional routing minimize latency where possible.

How long does a match last? A 5v5 match typically runs 20–35 minutes. 3v3 runs 10–15 minutes, and 1v1 mid can end in under 10 minutes. The auto-battler mode is generally 15–25 minutes.

How do I unlock a specific hero quickly? The fastest path is purchasing the hero with Diamonds. The free path is to save Gold from match rewards, daily quests, and event rewards until you can afford the hero's Gold price.

What is the best hero for beginners? Look for a durable Strength bruiser with simple, point-and-click abilities — these heroes forgive positioning mistakes and let you focus on learning the map, last hitting, and itemization without dying constantly to combos you don't yet understand.

Do I need a clan to climb ranked? No, but it helps. Solo queue is fully viable. A clan gives you reliable 5-stack partners, which significantly raises win rate at higher ranks where coordination matters more than individual mechanics.

How often are new heroes added? NetDragon has historically added new heroes and reworked existing ones on a regular cadence as part of seasonal patches. The exact frequency varies, but you can expect a steady stream of additions and rebalances.

Can I refund a hero or skin? Refund policies depend on region and platform. Cosmetic refunds within a short window after purchase are sometimes available; check the current in-game terms before buying. Top-up purchases are typically final once Diamonds are credited.

Is voice chat available? The client supports team voice chat in matches and clan chat outside of matches. Most ranked games at higher tiers play with voice on; muting is always available if a teammate is disruptive.

What's the easiest way to get better fast? Watch a replay of one of your losses with the sound off, focusing on minimap awareness and your own deaths. Identify the moment you lost the game (often a single bad fight or missed objective) and commit to not repeating that mistake. One reviewed replay per session improves faster than ten unreviewed games.

Verdict

Heroes Evolved is the right game for players who want PC-MOBA depth on mobile: deny mechanics, courier management, complex item actives, a 120+ hero roster, and matches that reward draft reading and macro play as much as mechanical execution. If you enjoyed DotA, Dota 2, or Heroes of Newerth and want a portable version of that experience with a real ranked ladder, it delivers exactly that — and the free-to-play model is fair enough that you can climb to the top of the ladder without spending a dollar.

It's not the right game for players looking for three-minute brawls or for those who find shop UIs, jungle stacking, and rune timing overwhelming. Other mobile MOBAs streamline those layers away, and that's a perfectly valid preference — just not what Heroes Evolved is designed to be.

For players who decide it is for them, the path is straightforward: pick three heroes across the three attributes, drill last hitting and denying, join an active clan, and grind ranked through one full season. By season's end you'll have a meaningful rank, a hero pool you trust, and a clear picture of which areas of your game need work. Top up Diamonds when a battle pass or hero bundle genuinely interests you — never out of obligation — and the game will reward your time with a competitive MOBA experience that holds up alongside its much louder competitors. The publisher's broader portfolio is visible at nd.com.cn, and the game itself remains one of the more underrated entries in the global mobile MOBA scene.

Heroes Evolved Mobile Version Trailer

Player Review

Rate this game and share your thoughts with the community.

Top-Up Options for Heroes Evolved

5 options · Instant delivery, lowest prices